Professional Projects
Sergio Raimond
Unity Developer
Welcome to my portfolio! Here you will find a collection of my projects that showcase my passion for development and my dedication to honing my skills. In the following section I talk about my latest professional projects. Afterwards, I invite you to explore the various links where you’ll discover my contributions to game jams, school projects, and collaborations with friends. Each project represents a unique opportunity for me to push boundaries, learn, and express my creativity. I hope you enjoy diving into my work and getting a glimpse into my journey as a developer.
Safety Practices VR Dojo
Training dojo developed for a multinational manufacturing company. The simulation teaches employees of how to identify violations in protection equipment and safety practices in a gamified way.
Language
- C#
Tools
- VRTK
- Autohand
- Unity XR Plugin
Work
- UI Programmer
- Managed version control
- Optimized for Mobile VR (Oculus Quest)
- Tutorial and Game flows
- First person cinematic
- Constant communication with the client
- Developed and deployed in under 2 months
Platform
- Oculus Quest (Mobile VR)
Rocket Racing
Racing video game still under development.
Language
- C#
Technology
- Web3, Unity
Platform
- PC, Mobile
Work
- Particle System Manager
- NPCs AI for Item Use
- Item Pick Up System and UI
- Homing projectile, Equipable Blades
AR Gallery & AR Catalog
AR Gallery: Developed for the gallery presentation of Luciano Cedillo, a mexican artist. The application uses works from his AKE collection, which is based on Mayan culture.
AR Catalog: Developed for Sweet Seasons, a company in the US which sells fruits and vegetables. The catalog showcases their products as an attention grabber for expos.
Tools
- Unity AR Foundation
Language
- C#
Platform
- iOS & Android
Work
- AR UI
- Publishing to the Play Store and App Store
Duality
Game Jam project developed in 2 days. Completed the game with physics based traps, interactable objects and storytelling.
Language
- C#
Technology
- Unity
Platform
- Web, PC
Work
- Code Architecture: Modular, Event Driven components for traps, scene elements and interactables.
- Game Design: Participated in the design and implementation of the levels
- Gameplay Programming: Implemented the system to save progress